Weapons

Overview

Weapons are essential combat tools in the game, providing various ways for characters to defeat enemies. Each weapon features unique mechanics and properties, ranging from direct damage dealers to strategic buff/debuff applicators.

Weapon Selection System

Players can equip up to six different weapons through level-up choices. Additional weapons may be acquired by collecting stage-generated items. Most weapons require specific unlock conditions before becoming available in the selection pool.

Weapon Uniqueness Rules

With few exceptions, weapons follow a strict uniqueness rule: each character can obtain a specific weapon only once per run. Notable exceptions include consumable weapons such as:

  • Candybox - Allows weapon selection
  • Arma Dio - Provides passive item choices
IconNameDescriptionBase DamageMax LevelRarityEffectsUnlock Requirements
108 Bocce108 BocceActually it's just 8. Damages nearby enemies.12810
  • Starting weapon of McCoy-Oni
  • Ignores Speed, Duration, and Amount
  • Scales with Luck or Curse
Surviving for 15 minutes with McCoy-Oni
Alchemy WhipAlchemy WhipGrows stronger every time a boss enemy is defeated.10880
  • Starting weapon of Leon Belmont
  • Ignores Speed and Duration
Surviving 6 minutes with Leon Belmont.
Alucard SpearAlucard SpearExecutes a spinning attack when changing horizontal direction.10860
  • Belongs to magic weapons
  • Starting weapon of Eric Lecarde
Inflict a total of 30,000 damage with Alucart Spear.
Alucart SworbAlucart SworbAllegedly strikes at the nearest enemy.5850
  • Belongs to magic weapons
  • Starting weapon of Alucard
Inflict a total of 10,000 damage with Alucart Sworb.
Arma DioArma DioAllows you to choose an extra passive weapon.N/A1
  • Rarity affected by Luck
  • Can turn into any normal passive item (rings and metaglios, as well as most DLC passive items cannot be picked).
Find an Arma Dio in Laborratory
Arrow of GothArrow of GothCritical hits maximise amount of projectiles.10820
  • Starting weapon of Alamaric Sniper
  • Belongs to magic weapons
  • Ignores Duration
Sold by Master Librarian for 2,800 coins.
Aura BlastAura BlastGenerates explosive sideways.10820
  • Belongs to magic weapons
  • Ignores Speed and Duration
Sold by Master Librarian for 2,800 coins.
AxeAxeHigh damage, high area scaling.208100
  • Starting weapon of Lama Ladonna
  • Ignores Duration
  • Belongs to vampire-killing tools
Unlocked by default
Belnades' SpellbookBelnades' SpellbookAllows you to choose from a selection of spells.N/A12
  • Optional starting weapon of certain eligible characters.
  • Juste Belmont may has it as 4th upgrade option until Level 7.
Evolve all 8 spell lines.
Blade CrossbowBlade CrossbowFires homing projectiles that spin in place when they hit.10850
  • Starting weapon of Sheena Etranzi
  • Best with Area and Duration
Surviving 15 minutes with Sheena
BoneBoneThrows a bouncing projectile.581
  • Starting weapon of Mortaccio
  • Scales with all stat bonuses
Unlocking Mortaccio
BraceletBraceletFires three projectiles at a random enemy.10640
  • Starting weapon of Gyorunton
  • Scales with all stat bonuses
Survive 30 minutes with either Gallo or Divano
C-U-LaserC-U-LaserFires a piercing projectile in the faced direction.10850
  • Starting weapon of Lucia Zero
  • Best with Duration
Surviving 15 minutes with Lucia
CandyboxCandyboxAllows you to choose any unlocked base weapon.N/A12
  • Starting weapon of Trouser
  • Rarity affected by Luck
  • Can turn into most unlocked base weapon
Discover every standard evolution and union
CarrélloCarrélloThrows a bouncing projectile. Number of bounces affected by Amount.1081
  • Starting weapon of Bianca Ramba
  • Ignores Duration
Unlocking Bianca Ramba
Celestial DustingCelestial DustingThrows a bouncing projectile. Cooldown reduces when moving.581
  • Starting weapon of O'Sole Meeo
  • Ignores Speed
  • Scales with MoveSpeed
Unlocking O'Sole
Centralis CustosCentralis CustosSummons Cerberus' vengeful head. Boosts Armor, Recovery and Cooldown when damaged.8670
  • Belongs to ambiguous powers
  • Ignores Speed
Defeat 7,000 enemies with Cornell.
Cherry BombCherry BombThrows a bouncing projectile that explodes after some time.1081
  • Starting weapon of Yatta Cavallo
  • Scales with all stat bonuses and Luck
Unlocking Cavallo
Clear DebrisClear DebrisGenerates projectile spawning zones that follow the player.10850
  • Starting weapon of Guardian Pina
Reaching level 50 with Guardian Pina
Clock LancetClock LancetChance to freeze enemies in time.-770
  • Starting weapon of Iguana Gallo Valletto
  • Ignores Might, Speed, Amount, and Area
Finding an Orologion

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